What is this
Every Thursday, I will share a dev diary about what we’ve been working on over the past few weeks. I’ll focus on the interesting challenges and solutions that I encountered. I won’t be able to cover everything, but I’ll share what caught my interest.
Why am I doing it
I want to bring our community along on this journey, and I simply love writing about things I’m passionate about! This is my unfiltered dev journal, so please keep in mind that what I write here are my thoughts and will be outdated by the time you read this, as so many things change quickly. Any plans I mention aren’t set in stone and everything is subject to change. Also, if you don’t like spoilers, then don’t read this.

General
These quarterly evaluations aren’t just bureaucracy – they’re how we ensure everyone on the team knows where they stand, what they’re doing well, and where they can grow. It’s about creating an environment where people can do their best work and feel valued. I might dig deeper into our approach to leadership in a future diary (lessons learned, what doesn’t work, what does work).
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Water Team created Whirlpool in a tub by accident – caused by a small hole in the armor |
Space Engineers 2

- Mining ore within the cave
- Using Backpack Building and Projection Building to weld the projected blocks
- Finding batteries from a nearby stack and installing them in the ship for power
- Expanding the cave entrance to fly out
- Flying to a nearby mountain where an abandoned station awaits
- Landing and transferring batteries to power up the station grid

- HUD objectives
- GPS markers pointing to key locations
- Teach players the basics
- Make the process enjoyable (mining, welding, cave exploration)
- Achieve first win (repaired ship & flight) within 5 minutes
The FTUE will evolve with future updates. Once we add water mechanics, we might revisit and redesign it entirely – we’ll see when we get there.
